Office Secrets

Engine: Unity
Platform: PC (Playable in desktop browser)

I took part in Narrative Imperative Game Jam #1 in a team of four. The jam lasted for two weeks and the theme was “This is bigger than you”.

Your Desk

I was the only developer in the team and also acted as project manager/producer arranging catch-up calls and handling assets from art, narrative and audio.

A Visit From Bob

We knew we wanted to make a game involving some kind of conspiracy and with narrative being the focus of the jam I was keen for your choices to matter, ideally utilising the “person will remember this” concept from Telltale games. Whilst we didn’t end up doing that I did program a dialogue system that would branch based on previous responses made.

The Boss

We ended up having three distinct endings which we mapped out using Miro which allowed us to collaborate and quickly throw ideas and flows together. The jam was a little different in that rather the submissions be scored by the other entrants of the jam, this one had a panel of judges and cash prizes for the top 3. Whilst that wasn’t the main reason for participating, we came 2nd in the scoring and won a small prize as a bonus!